News

80lv
80. lv > articles > godot-is-launching-a-new-asset-store-to-replace-the-old-asset-library

Godot Is Launching a New Asset Store to Replace the Old Asset Library

1+ hour, 37+ min ago  (255+ words) Godot has unveiled a new official Asset Store, expanding beyond the engine's existing Asset Library with commercial tools, plugins, and creator-driven marketplace features. Now in Beta. The Godot ecosystem is about to undergo one of its biggest infrastructure changes yet....

Symbols: nyse:agbk
80lv
80. lv > articles > blender-to-add-native-texture-layer-system

Blender Plans To Introduce Its Own Texture Layer System

4+ hour, 24+ min ago  (317+ words) Check out important updates on the future direction of Ucupaint as well. Blender 5. 2 LTS is currently in Alpha until June 3rd, with development moving at full speed and offering early glimpses of what's to come. Recently, the team added a new…...

Symbols: nasdaq:krnt
80lv
80. lv > articles > ultimate-professional-rendering-debug-suite-for-unreal-engine-5

Professional-Grade Rendering Debug Suite For Unreal Engine 5

9+ hour, 29+ min ago  (165+ words) Dr Debug is a user-friendly custom toolkit that makes it easy to debug shaders, materials, and rendering pipelines in real-time. If you find yourself trying to guess what Unreal Engine's renderer is actually doing, digging through obscure console variables, Dr…...

Symbols: btc-usd,eth-usd
80lv
80. lv > articles > new-motion-design-tool-brings-per-layer-node-graph-workflows

New Motion Design Tool Driven By Procedural Node Graphs

1+ day, 4+ hour ago  (154+ words) Mike Gaynor is developing Caddis. Another recent solo-developed project, Caddis, is a motion design tool that combines a familiar layer-based timeline with a procedural node graph. When you select a layer in the timeline, its corresponding node structure is displayed…...

Symbols: btc-usd
80lv
80. lv > articles > game-developer-explains-how-to-animate-ui-in-godot

UI Animation In Godot Explained By Game Developer

1+ day, 7+ hour ago  (116+ words) In a new video, Mr Eliptik covers his best tips from Lexispell. Mr Eliptik shared his best tips, including how he reuses animations and animates buttons, containers, and more. Are you just getting started with tweens in Godot? Christophe Marois…...

Symbols: btc-usd,nasdaq:spp
80lv
80. lv > articles > get-free-20-light-textures-for-blender

Free Area Light Texture Collection For Blender

1+ day, 8+ hour ago  (142+ words) These should help you achieve softer and more realistic renders with ease. Berk Gedik's light textures for area lights replace flat light sources with detailed patterns. They help create softer, more natural-looking illumination with minimal effort, especially useful if lighting…...

Symbols: btc-usd,tsxv:cth,nasdaq:dvlt,nasdaq:fatn,plug-in,eth-usd
80lv
80. lv > articles > technical-artist-on-building-tools-pipelines-and-blending-art-with-engineering

Technical Artist on Building Tools & Blending Art with Engineering

2+ day, 3+ hour ago  (1116+ words) Ryan Amos joined us to talk about how it has been for him to work on different projects, the problems with production pipelines, building tools that can make the work easier, the connection between art and engineering, and his thoughts…...

Symbols: btc-usd
80lv
80. lv > articles > dreamworks-premo-inspired-rigging-plug-in-for-maya

Mesh-Based Rigging In Maya With Custom Dream Works-Style Tool

2+ day, 6+ hour ago  (319+ words) Zhenggang Deng's mesh Controller can be downloaded for free, along with a demo scene. mesh Controller by Zhenggang Deng is a C++ plug-in for Maya that provides high-performance surface pinning and mesh deformation tooling for production character rigging. As he…...

Symbols: btc-usd,tsxv:wgo,nasdaq:bttc,nasdaq:trmb
80lv
80. lv > articles > this-tool-lets-you-mark-unreal-engine-assets-as-deprecated

Get This Tool For Marking UE5 Assets As Deprecated

2+ day, 8+ hour ago  (180+ words) Pau Moreno Dig'n is launching Deprecation Manager. Pau Moreno Dig'n created Deprecation Manager to provide Unreal projects with a clear "do not use this anymore" workflow and help large teams, long-running productions, and projects with extensive legacy content avoid accidentally…...

Symbols: btc-usd,nyse:u
80lv
80. lv > articles > software-engineer-on-cross-platform-rendering-for-aaa-titles

Inside Cross-Platform Rendering for AAA Titles

3+ day, 3+ hour ago  (631+ words) Jennifer Liao spoke with us about her contribution as a Software Engineer in the video game industry, focusing on Forza Horizon 5 and explaining how she improves rendering stability and ensures consistent visual quality across different hardware environments. Hi! My name…...

Symbols: nasdaq:nvda