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gamedev. net > news > blender-roadmap-released-r3582

Blender Roadmap Released - Game Dev News

2+ hour, 57+ min ago  (244+ words) This is a developer's personal perspective or experience. Views expressed are those of the author. Blender's new development roadmap gives a clearer picture of the immediate future of the DCC, especially when read alongside the Blender Lab projects. The article…...

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gamedev. net > news > snapshot-polarimetric-display-inverse-rendering-r3531

Snapshot Polarimetric Display Inverse Rendering - Game Dev News

1+ day, 14+ hour ago  (142+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. The paper proposes polarimetric display inverse rendering, combining an LCD that emits linearly polarized RGB binary patterns with an RGB polarization camera plus…...

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gamedev. net > blogs > entry > 2297967-how-to-think-like-an-indie-without-losing-your-mind

How to Think Like an Indie (Without Losing Your Mind)

3+ day, 9+ hour ago  (51+ words) Humble Bundle " Software / Tool We may earn a commission if you buy through this Humble Bundle link. Member since Dec 2022 The game development community since 1999. Learn, share, and connect with developers worldwide. Game Dev. net uses cookies to ensure you…...

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gamedev. net > news > pointllm-r-enhancing-3d-point-cloud-reasoning-via-chain-of-thought-r3504

Point LLM-R: Enhancing 3 D Point Cloud Reasoning via Chain-of-Thought - Game Dev News

5+ day, 14+ hour ago  (84+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. "Understanding 3 D point clouds through language remains a fundamental challenge" Click a question to share your thoughts in the discussion Humble Bundle " Software…...

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gamedev. net > news > conformal-tubular-parameterization-and-toroidal-bending-of-tube-like-surfaces-r3383

Conformal tubular parameterization and toroidal bending of tube-like surfaces - Game Dev News

1+ week, 1+ day ago  (91+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. "allowing the prescribed boundary constraints to be imposed on artificial outer rings" Click a question to share your thoughts in the discussion Game…...

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gamedev. net > blogs > entry > 2297948-how-ai-makes-game-development-easier

How AI Makes Game Development Easier | Game Dev. net Blog

1+ week, 2+ day ago  (1692+ words) How AI Makes Game Development Easier AI makes game development easier by reducing small blockers across planning, prototyping, debugging, documentation, and testing. The real value comes when AI supports human-led work, not when it replaces developer judgment. If you want…...

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gamedev. net > news > ffavatar-few-shot-feed-forward-and-generalizable-avatar-reconstruction-r3362

FFAvatar: Few-Shot, Feed-Forward, and Generalizable Avatar Reconstruction - Game Dev News

1+ week, 2+ day ago  (138+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. FFAvatar is a generalizable avatar reconstruction pipeline aimed at replacing slow, per-identity fitting with a few-shot feed-forward approach. It fuses multiple source images…...

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gamedev. net > news > stop-bad-rng-build-a-pity-system-r3360

Stop Bad RNG | Build a Pity System - Game Dev News

1+ week, 3+ day ago  (248+ words) This is video content from git-amend. The summary highlights key points - watch the full video for complete context. This video walks through a Unity loot system from the ground up: first a weighted random table, then a Monte Carlo pass…...

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gamedev. net > news > lunarg-releases-vulkan-sdk-143500-r3260

Lunar G Releases Vulkan SDK 1. 4. 350. 0 - Game Dev News

2+ week, 1+ day ago  (177+ words) This is an official announcement from Lunar G. Information comes directly from the source. Vulkan SDK 1. 4. 350. 0 is now available, featuring major improvements in Kosmic Krisp that enhance Vulkan application support on Apple silicon. Developers will benefit from 16 new extensions that expand…...

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gamedev. net > news > 3070

Faster 3 D Gaussian Splatting Convergence via Structure-Aware Densification - Game Dev News

3+ week, 5+ day ago  (121+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. This new framework addresses the limitations of standard adaptive density control in 3 D Gaussian Splatting, which often struggles with geometric misplacement and frequency…...

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