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News
Com2uS Platform to Launch AI Backend 'Hive Axyl' on September 30
15+ hour, 30+ min ago (216+ words) Com2uS Platform announced on September 14 that it held its first offline technology seminar, 'Hive Tech Summit 2026,' and unveiled 'Hive Axyl,' a next-generation backend platform specialized for AI game development. The event took place on September 10 at Jam Lounge in Gangnam, Seoul,…...
Xsolla Launches AI Toolkit for Building Game Commerce
17+ hour, 25+ min ago (238+ words) Global game commerce company Xsolla has unveiled its new 'AI Toolkit.' It is a collection of agent skills that encode correct Xsolla API integration paths directly into the AI coding tools developers already use, enabling accurate integrations on the very…...
Unity Unveils Official Unity Plugin for Claude Code
4+ day, 8+ hour ago (143+ words) Unity has introduced an official Unity plugin for Claude Code. Claude Code is the first coding agent to support an official Unity plugin. With this first-party plugin, developers can directly connect Unity to their AI workflow without switching between separate…...
SOOP Allows Users to Purchase Stream Donation Items via Google Play Points
5+ day, 14+ hour ago (191+ words) Inven Global SOOP Allows Users to Purchase Stream Donation Items via Google Play Points SOOP is expanding user benefits by introducing an integration service that allows users to exchange Google Play Points, Google Play’s user reward program, for SOOP live…...
I Entered an AI Game Contest
1+ week, 2+ day ago (1447+ words) This article is the third installment following Making Games with Vibe Coding Part 1 and Part 2. There was good news. 'Twilight Mountain Defense,' a game I created, won the Grand Prize at the 'In-house AI Game Development Contest 2026.' Since I was…...
The Era of Guarding Game Files Is Over: The Shift Seen by Embark
2+ week, 6+ day ago (1395+ words) Embark Studios has abandoned its anti-cheat strategy focused on protecting game files, shifting its center of gravity toward player telemetry analysis. Speaking on "Anti Cheat at Embark Studios" at devcom in Germany on August 24, Embark Studios Senior Software Engineer Tom…...
How 'Neverness to Everness' Mastered High-Density Open World and PC/Mobile Optimization
3+ week, 3+ day ago (342+ words) "Trigger Early, Handle Late": The Policy for Smooth, Seamless Loading To address this, Hotta Studio, the developer of Neverness to Everness, established the principle of 'Trigger early, handle late.' Before the player moves to a specific zone, virtual cameras and…...
Speeding Up Development with AI: UEFN Supports 'Unreal MCP Plugin' Starting Aug. 20
3+ week, 4+ day ago (248+ words) Epic Games announced today (Aug. 20) that the Unreal Model Context Protocol (MCP), which was introduced alongside the release of UE 5.8, is now supported in Unreal Editor for Fortnite (UEFN). This release version of MCP includes toolsets specifically crafted for UEFN,…...
Next-Gen Engine 'Unreal Engine 6' "Will Bring a Shift in the Development Ecosystem"
3+ week, 4+ day ago (424+ words) Epic Games hosted 'Unreal Fest Seoul 2026' for two days from today (the 20th) to the 21st at Westin Seoul Parnas. Unreal Fest is an annual event where Epic Games showcases the latest technology from its commercial engine 'Unreal Engine' and the Epic…...
NEXUS launches AI Labs portal with 11 in-house AI solutions
3+ week, 5+ day ago (465+ words) NEXUS has launched its NEXUS AI Labs portal, bringing together 11 artificial intelligence solutions that the company said were developed using its autonomous AI development platform. According to a release, the portal was unveiled on August 19th as NEXUS sought to showcase…...