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NYU opens incubator applications for New York City-area devs - GameDev News
5+ hour, 14+ min ago (260+ words) NYU has opened applications for the NYC Game Design Future Lab, an incubator built for developers in the New York City area. The program is positioned as a practical support track rather than a showcase: teams can expect mentorship, workshops,…...
What lessons have developers learned from external development? - GameDev News
9+ hour, 44+ min ago (106+ words) External development studios are converging on a blunt takeaway: trust is the real production currency. Across art, Unreal support, porting, co-dev, and live-service work, the strongest partnerships are built on honest communication, early problem-solving, and the ability to absorb a…...
Mistake: Stop assuming people will finish your game - GameDev News
1+ day, 7+ hour ago (378+ words) This is video content from Tim Ruswick. The summary highlights key points - watch the full video for complete context. A common production mistake is treating completion as the default outcome, when most players never finish a game. For developers, that…...
Learn2Chat: Rethinking Dyadic Talking Heads via Interaction-Modulated Monologic Priors - GameDev News
1+ day, 17+ hour ago (288+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. Learn2Chat reframes conversational character animation as a layering problem instead of a single end-to-end dyadic generator. The core idea is to keep the speech-to-motion…...
Can a top-down, focused software strategy save Xbox? | Opinion - GameDev News
5+ day, 7+ hour ago (120+ words) “another retreat for Xbox” Mass layoffs and studio closures outweigh the strategic reset. Humble Bundle · Software / Tool Leadwerks Game Engine 5 is an all-new version that makes game development easier than ever. Dive into our video tutorials and learn everything you…...
CGGS: Consistency-Augmented Geometric Gaussian Splatting for Ego-centric 3D Scene Generation - GameDev News
1+ week, 1+ day ago (186+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. CGGS targets a specific pain point in ego-centric 3D scene generation: when the source views have limited overlap, the model can lock onto one…...
PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation - GameDev News
1+ week, 5+ day ago (189+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. Most 3D generation pipelines still lean on latent diffusion and multi-stage cascades, which can introduce compression artifacts, accumulated errors, and a lot of engineering…...
nDreams founder launches new studio Atmospheric to create "original IP across games and music" - GameDev News
2+ week, 1+ day ago (246+ words) Patrick O'Luanaigh, founder and former CEO of VR studio nDreams, has started a new independent company called Atmospheric. The pitch is unusual but clear: original IP that spans games and music, with narrative, interactivity, and audio treated as a single…...
AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting - GameDev News
2+ week, 1+ day ago (279+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. AEGIR is a new inverse-rendering framework built on Gaussian Splatting, but the key change is that it models indoor light sources as explicit…...
How Bandit Trap Built Physics-Driven 3v1 Multiplayer with Photon Quantum - GameDev News
2+ week, 2+ day ago (77+ words) “Without Quantum, a game like Bandit Trap simply would not have been feasible for a team of that size.” Strong technical fit and workflow gains for a small team Humble Bundle · Software / Tool We may earn a commission if you…...
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