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gamedev.net > news > 4492-nyu-opens-incubator-applications-for-new-york-city-area-devs

NYU opens incubator applications for New York City-area devs - GameDev News

5+ hour, 14+ min ago  (260+ words) NYU has opened applications for the NYC Game Design Future Lab, an incubator built for developers in the New York City area. The program is positioned as a practical support track rather than a showcase: teams can expect mentorship, workshops,…...

GameDev.net
gamedev.net > news > what-lessons-have-developers-learned-from-external-development-r4485

What lessons have developers learned from external development? - GameDev News

9+ hour, 44+ min ago  (106+ words) External development studios are converging on a blunt takeaway: trust is the real production currency. Across art, Unreal support, porting, co-dev, and live-service work, the strongest partnerships are built on honest communication, early problem-solving, and the ability to absorb a…...

GameDev.net
gamedev.net > news > mistake-stop-assuming-people-will-finish-your-game-r4465

Mistake: Stop assuming people will finish your game - GameDev News

1+ day, 7+ hour ago  (378+ words) This is video content from Tim Ruswick. The summary highlights key points - watch the full video for complete context. A common production mistake is treating completion as the default outcome, when most players never finish a game. For developers, that…...

GameDev.net
gamedev.net > news > learn2chat-rethinking-dyadic-talking-heads-via-interaction-modulated-monologic-priors-r4440

Learn2Chat: Rethinking Dyadic Talking Heads via Interaction-Modulated Monologic Priors - GameDev News

1+ day, 17+ hour ago  (288+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. Learn2Chat reframes conversational character animation as a layering problem instead of a single end-to-end dyadic generator. The core idea is to keep the speech-to-motion…...

GameDev.net
gamedev.net > news > can-a-top-down-focused-software-strategy-save-xbox-opinion-r4408

Can a top-down, focused software strategy save Xbox? | Opinion - GameDev News

5+ day, 7+ hour ago  (120+ words) “another retreat for Xbox” Mass layoffs and studio closures outweigh the strategic reset. Humble Bundle · Software / Tool Leadwerks Game Engine 5 is an all-new version that makes game development easier than ever. Dive into our video tutorials and learn everything you…...

GameDev.net
gamedev.net > news > cggs-consistency-augmented-geometric-gaussian-splatting-for-ego-centric-3d-scene-generation-r4318

CGGS: Consistency-Augmented Geometric Gaussian Splatting for Ego-centric 3D Scene Generation - GameDev News

1+ week, 1+ day ago  (186+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. CGGS targets a specific pain point in ego-centric 3D scene generation: when the source views have limited overlap, the model can lock onto one…...

GameDev.net
gamedev.net > news > 4275

PixGS: Pixel-Space Diffusion for Direct 3D Gaussian Splat Generation - GameDev News

1+ week, 5+ day ago  (189+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. Most 3D generation pipelines still lean on latent diffusion and multi-stage cascades, which can introduce compression artifacts, accumulated errors, and a lot of engineering…...

GameDev.net
gamedev.net > news > ndreams-founder-launches-new-studio-atmospheric-to-create-original-ip-across-games-and-music-r4196

nDreams founder launches new studio Atmospheric to create "original IP across games and music" - GameDev News

2+ week, 1+ day ago  (246+ words) Patrick O'Luanaigh, founder and former CEO of VR studio nDreams, has started a new independent company called Atmospheric. The pitch is unusual but clear: original IP that spans games and music, with narrative, interactivity, and audio treated as a single…...

GameDev.net
gamedev.net > news > 4179

AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting - GameDev News

2+ week, 1+ day ago  (279+ words) This is an academic paper or technical research. Key findings may require technical background to fully understand. AEGIR is a new inverse-rendering framework built on Gaussian Splatting, but the key change is that it models indoor light sources as explicit…...

GameDev.net
gamedev.net > news > how-bandit-trap-built-physics-driven-3v1-multiplayer-with-photon-quantum-r4156

How Bandit Trap Built Physics-Driven 3v1 Multiplayer with Photon Quantum - GameDev News

2+ week, 2+ day ago  (77+ words) “Without Quantum, a game like Bandit Trap simply would not have been feasible for a team of that size.” Strong technical fit and workflow gains for a small team Humble Bundle · Software / Tool We may earn a commission if you…...

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