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foro3d. com > en > 2026 > mayo > creator-engine-y-el-pipeline-de-age-of-wonders-4-magia-en-tiempo-real. html

Creator Engine and the Age of Wonders 4 Pipeline: Real-Time Magic

19+ hour, 30+ min ago  (382+ words) Foro3 D The release of Age of Wonders 4 has reignited interest in proprietary engines within the 4 X genre. Triumph Studios has bet on its Creator Engine to manage a particular technical challenge: dynamic terrain deformation and genetic customization of races. In…...

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foro3d. com > en > 2026 > mayo > the-last-oricru-fusion-medieval-y-sci-fi-con-unreal-engine-4. html

The Last Oricru: Medieval and Sci-Fi Fusion with Unreal Engine Four

1+ day, 4+ hour ago  (315+ words) Foro3 D The development of The Last Oricru presents an interesting case study in the fusion of visual genres. Using Unreal Engine 4 as a foundation, the team has managed to integrate elements of medieval fantasy with sci-fi technology, creating a unique…...

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foro3d. com > en > 2026 > mayo > reviviendo-el-legado-de-jet-set-radio-cel-shading-y-neones-en-bomb-rus. html

Reviving the Legacy of Jet Set Radio: Cel-Shading and Neon in Bomb Rush Cyberfunk

22+ hour ago  (196+ words) Foro3 D Technical Pipeline: From Blender to Unity with Outlines and Neon " Lessons for Developers: The Magic of Outlines and Movement " Bomb Rush Cyberfunk demonstrates that visual style does not have to come at the expense of performance. Independent developers can…...

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foro3d. com > en > 2026 > mayo > alerta-critica-en-pan-os-fallo-activo-en-globalprotect. html

Critical alert in PAN-OS: active flaw in Global Protect

14+ hour, 14+ min ago  (205+ words) Foro3 D A critical vulnerability identified as CVE-2026-0257 affects Palo Alto Networks' PAN-OS security system and is already being exploited by cybercriminals. The flaw allows authentication bypass in Global Protect, the tool used to access corporate networks. This exposes companies and…...

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foro3d. com > en > 2026 > mayo > the-last-faith-el-arte-hibrido-de-pixelar-modelos-3d-en-unity. html

The Last Faith: the hybrid art of pixelating 3 D models in Unity

21+ hour, 26+ min ago  (163+ words) Foro3 D Visual optimization without sacrificing indie performance " Kumi Souls Games' strategy demonstrates that resource limitation does not have to translate into a visual limitation. By using pre-rendered 3 D models only for the bosses, it avoids having to load complex polygonal…...

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foro3d. com > en > 2026 > mayo > el-arte-del-cel-shading-en-grendizer-tecnicas-ue4-para-anime-clasico. html

The art of cel-shading in Grendizer: UE4 techniques for classic anime

1+ day, 2+ hour ago  (121+ words) Foro3 D The development of UFO Robot Grendizer: The Feast of the Wolves presents a fascinating technical challenge: translating Go Nagai's 1970s aesthetic into a modern 3 D engine. The team has opted for Unreal Engine 4, combining cel-shading with massive particle systems to…...

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foro3d. com > en > 2026 > mayo > la-magia-del-anime-90s-en-unity-el-pipeline-de-little-goody-two-shoes. html

The magic of 90s anime in Unity: the Little Goody Two Shoes pipeline

1+ day, 16+ min ago  (245+ words) Foro3 D Little Goody Two Shoes is a fascinating case study for any indie developer looking to capture the essence of 90s Japanese anime (bishoujo) with modern tools. The game foregoes complex 3 D models and bets on a classic 2 D pipeline, combining…...

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foro3d. com > en > 2026 > mayo > viajes-temporales-en-unreal-engine-4-el-caso-tecnico-de-fobia-st-dinfn. html

Time Travel in Unreal Engine Four: The Technical Case of Fobia - St. Dinfna Hotel

20+ hour, 35+ min ago  (312+ words) Foro3 D The development of Fobia - St. Dinfna Hotel posed a unique challenge: showing the evolution of the same setting across different eras without resorting to loading screens or abrupt cuts. To achieve this, the team combined dynamic lighting in Unreal…...

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foro3d. com > en > 2026 > mayo > scars-above-el-pipeline-tecnico-de-entornos-alienigenas-en-unreal-engi. html

Scars Above: The Technical Pipeline of Alien Environments in Unreal Engine Four

21+ hour, 52+ min ago  (641+ words) Foro3 D The development of Scars Above, a title by Mad Head Games, represents a fascinating case study in the creation of organic and alien worlds. The team faced the challenge of generating living biomass and complex creatures using Unreal Engine…...

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foro3d. com > en > 2026 > mayo > afterimage-el-arte-de-fusionar-animacion-2d-esqueletica-con-unreal-eng. html

Afterimage: The Art of Merging Skeletal 2 D Animation with Unreal Engine Four

18+ hour, 15+ min ago  (175+ words) Afterimage_ The Art of Merging Skeletal 2 D Animation with Unreal Engine Four Foro3 D Lessons for Indies: Optimizing 2 D Assets in 3 D Engines " For developers looking to replicate this approach, the main lesson is modularity. By separating art from movement using Spine,…...

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