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Creator Engine and the Age of Wonders 4 Pipeline: Real-Time Magic
19+ hour, 30+ min ago (382+ words) Foro3 D The release of Age of Wonders 4 has reignited interest in proprietary engines within the 4 X genre. Triumph Studios has bet on its Creator Engine to manage a particular technical challenge: dynamic terrain deformation and genetic customization of races. In…...
The Last Oricru: Medieval and Sci-Fi Fusion with Unreal Engine Four
1+ day, 4+ hour ago (315+ words) Foro3 D The development of The Last Oricru presents an interesting case study in the fusion of visual genres. Using Unreal Engine 4 as a foundation, the team has managed to integrate elements of medieval fantasy with sci-fi technology, creating a unique…...
Reviving the Legacy of Jet Set Radio: Cel-Shading and Neon in Bomb Rush Cyberfunk
22+ hour ago (196+ words) Foro3 D Technical Pipeline: From Blender to Unity with Outlines and Neon " Lessons for Developers: The Magic of Outlines and Movement " Bomb Rush Cyberfunk demonstrates that visual style does not have to come at the expense of performance. Independent developers can…...
Critical alert in PAN-OS: active flaw in Global Protect
14+ hour, 14+ min ago (205+ words) Foro3 D A critical vulnerability identified as CVE-2026-0257 affects Palo Alto Networks' PAN-OS security system and is already being exploited by cybercriminals. The flaw allows authentication bypass in Global Protect, the tool used to access corporate networks. This exposes companies and…...
The Last Faith: the hybrid art of pixelating 3 D models in Unity
21+ hour, 26+ min ago (163+ words) Foro3 D Visual optimization without sacrificing indie performance " Kumi Souls Games' strategy demonstrates that resource limitation does not have to translate into a visual limitation. By using pre-rendered 3 D models only for the bosses, it avoids having to load complex polygonal…...
The art of cel-shading in Grendizer: UE4 techniques for classic anime
1+ day, 2+ hour ago (121+ words) Foro3 D The development of UFO Robot Grendizer: The Feast of the Wolves presents a fascinating technical challenge: translating Go Nagai's 1970s aesthetic into a modern 3 D engine. The team has opted for Unreal Engine 4, combining cel-shading with massive particle systems to…...
The magic of 90s anime in Unity: the Little Goody Two Shoes pipeline
1+ day, 16+ min ago (245+ words) Foro3 D Little Goody Two Shoes is a fascinating case study for any indie developer looking to capture the essence of 90s Japanese anime (bishoujo) with modern tools. The game foregoes complex 3 D models and bets on a classic 2 D pipeline, combining…...
Time Travel in Unreal Engine Four: The Technical Case of Fobia - St. Dinfna Hotel
20+ hour, 35+ min ago (312+ words) Foro3 D The development of Fobia - St. Dinfna Hotel posed a unique challenge: showing the evolution of the same setting across different eras without resorting to loading screens or abrupt cuts. To achieve this, the team combined dynamic lighting in Unreal…...
Scars Above: The Technical Pipeline of Alien Environments in Unreal Engine Four
21+ hour, 52+ min ago (641+ words) Foro3 D The development of Scars Above, a title by Mad Head Games, represents a fascinating case study in the creation of organic and alien worlds. The team faced the challenge of generating living biomass and complex creatures using Unreal Engine…...
Afterimage: The Art of Merging Skeletal 2 D Animation with Unreal Engine Four
18+ hour, 15+ min ago (175+ words) Afterimage_ The Art of Merging Skeletal 2 D Animation with Unreal Engine Four Foro3 D Lessons for Indies: Optimizing 2 D Assets in 3 D Engines " For developers looking to replicate this approach, the main lesson is modularity. By separating art from movement using Spine,…...